The Channel Divinity options of the Watcher (Advantage on INT, WIS, and CHA saves isvery nice.) Race: Anything you'd like, Genasi's are thematic, VHumans give a free feat (I'd pick Elemental Adept), Tieflings/Dragonmarks for extra spellcasting. Were a Half-Elf Drow so we have access to Drow Magic on top of Darkvision and Fey Ancestry. Almost all Tieflings make great Genie Warlocks, but Baalzebul, Levistus, and Hellfire Tieflings are standouts. Take it, use it, love it. Multiclassing allows you to lean into the role you've chosen and add some flair. - You lose out on Slot Level progression (at level 6, you have 2 lvl2 Slots, and 3 lvl1), - Artificer Class loves staying Monoclass, you're delaying many great features. 3rd level:Meld into Stone: The effectiveness of this spell depends on how your DM rules one thing; Can you use Bottled Respite when youre melded? rest of your party has a ten-minute power nap. Your control spells will thank you for taking this feat. Click here to pick up your own copy of Tashas Cauldron of Everything, D&D 5e: Path of the Beast Barbarian Guide. This can be used in multiple ways. Please enable JavaScript in your browser to submit the form. It adds up to free damage against whatever you cast it on, and you get to reuse it when the target dies. : Variable stat boosts and Darkvision are a good start, but were here for Animal Enhancements, which are useful utility boosts like a climb speed, or the ability to breathe water plus a swim speed, that can easily be flavored into Elemental Enhancements. Get it as high as possible to make eldritch blast really sting and to ensure your control spells have a high DC to resist them. A debatable choice. Change the name (also URL address, possibly the category) of the page. he stole a relic from one of these ruins and has been cursed(blessed) by the item and now experiences some warlock abilities, but he wouldn't call it that. Awesome. At a minimum I would go Warlock lvl5 before hitting up Artificer as you get an extra invocation and your spells are now 3rd lvl. That is a great way to slow them down and make them reconsider charging towards your party. Storm Herald Barbarian (14) / Genie Warlock (6) You have become the storm as you freely fly above enemies just out of reach but within your stormy aura. I hear you on the warlock wizard combo. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. healing is great, but the damage of genie cannot be ignored. For more of my work, A Complete Guide To Playing A Genie Warlock In 5e D&D. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table. Permanent Advantage against most enemies, who have Disadvantage against you if they can even find you? And leave us a comment mentioning which of the four genie types is your favorite (Im a Marid man, myself). You can essentially point at the biggest threats on the battlefield and erase them. Sharpshooter pumps up our damage, especially if we have Advantage. 2nd level:Scorching Ray: Will only stay ahead of Eldritch Blast in damage for a short time. Via: Ariana Orner - Critical Role A once per day boost that adds even more damage to Eldritch Blast, plus offers other benefits is best. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. : This build is all utility and enabling, in and out of combat. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Check out how this page has evolved in the past. You can get A Monster for Every Season: Summer 2 now at Gumroad, My Homebrew and House Rules Extended Signature, https://forums.giantitp.com/showthrefective-Builds, AMFES: Summer 2, Now with Digital Tokens Included, 2020 Holiday Ornament and Black Friday Sale, If this is your first visit, be sure to Please use this all the time. The first choice a Genie patron Warlock faces is which elemental spirit has gifted them their powers. 1st level:Fog Cloud: Obscured terrain is a useful effect, but this restricts party members as much as enemies. This allows the Pact Weapon we just acquired to be a +1 Longbow which pushes us further ahead on math. Sanctuary Vessel: At level 10, whenever the Warlock uses Bottled Respite to vanish into their vessel, they can choose up to five willing creatures within 30ft to come with them. Consider having one person who doesnt need a Short Rest carry the vessel while the rest of your party has a ten-minute power nap. , if your character is that way inclined. Grab a weapon out of thin air, or a perfect skeleton key. Dungeons & Dragon's artificer is a master tinkerer, creating and using magical items to enhance their combat prowess or their allies'. Recently, a story arch happened in our campaign that screams my warlock multiclassing with an Artificer. Its reasonably niche, but excels at its specialty. Just take the Mask of Many Faces Invocation instead, so you can cast it on yourselffor free. What does this get you? Nice for knocking back enemies, but the wind gusts in a narrow line, so it is very easy for a monster to sidestep the wind and stab you. aid other tabletop gamers in creating memorable characters. This adds up to a lot of damage at low levels. 4th level:Phantasmal Killer: Another single target debuff, this one with respectable scaling damage attached. The inside is a large, circular space, equivalent in size to 44 standard 5ft squares. What do you all think about merging the two? All characters should also consider picking upPerception, as its the single most important skill in the game. So scour the spell lists, and channel powers mere mortals hope for. I mean, as a duo, Id say that a Wizard/Warlock combo isnt that great. View wiki source for this page without editing. You can probably do with the extra HP, especially at low levels. You are a very proactive caster, so youre at your strongest when throwing out as many spells as possible. : Another single target debuff, this one with respectable scaling damage attached. Best for dungeon crawls where you could be on the opposite side of a wall from a monster without even knowing it. Yes, Hexblade is a little easier because it can use Charisma for weapons, but we still like having high Dexterity and we can Fly without using Concentration. Welcome to Flutes' exhaustive guide for Fighter multiclassing character concepts. which is enough to knock the target prone. Take this Invocation. Complete with magic lamp and wish-granting magic, your patron is a member of this mystical race of elementals. Swap it once you scale into higher levels. Green only because the damage type is the most resisted in the game. The Disguise Kit is less useful but might work with some of your other abilities. Simic Hybrid: Variable stat boosts and Darkvision are a good start, but were here for Animal Enhancements, which are useful utility boosts like a climb speed, or the ability to breathe water plus a swim speed, that can easily be flavored into Elemental Enhancements. The Genie Warlock subclass is found in Tashas Cauldron of Everything. We now roll 3d20 when we have Advantage and our Dexterity becomes 18. Sadly they are all dependent on already being near water, so their usefulness is limited. has less use, but a lot of flavor for Warlocks. Consider having one person who doesnt need a Short Rest carry the vessel while the Reasonable, but nothing special. he explores ruins and adventures to find rare ingredients which would be a good inclusion to his compendium of things. the others. Lastly, the Genie has some incredible out-of-combat utility built into its abilities but has to choose to dedicate resources to be good at some of the other parts of the game. At level 6, you're a very decent blaster with addition of Hex. First Round: Action Summon Turret, Bonus Action Hex (Or Force Ballista, if you want to Hex next turn). From Fighter we learn Acrobatics and Intimidation. : From 6, gain permanent resistance to the damage type associated with your patron. : Create a large line of effectively difficult terrain that emanates outwards from the Warlock and drives enemies back. Please enable JavaScript to get the best experience from this site. The duration is longer than a lot of equivalent abilities that can only be used once per day, it comes early enough that a lot of enemies wont have a real answer, and it only takes a bonus action, so it doesnt even eat into action economy. Weaker but flavorful builds also have their place and can make for fulfilling characters. Solid and dependable. This build takes Pact of the Blade and shows off that you dont have to be a Hexblade to be a weapon damage Warlock. Be wary of using this as an extra layer of defense, since it disappears as soon as you start fighting, so you should be applying it to a non-combatant. A weakness you will have to accommodate for. Glamour Bard: This build takes a little while to kick in, but once it has its main levels, the class can keep its allies alive through almost anything. If youre tired of Eldritch Blast and just want something a little different from Warlock Im sure youll find plenty of inspiration. Reddit and its partners use cookies and similar technologies to provide you with a better experience. the biggest highlight for many will be access to two new subclasses: The Genie and the Fathomless patrons. This is nuts. : Every Genie Warlock gains access to these. : This is normally a decent spell, but its aimed toward casters who have more than 2 spell slots per rest. Getting access to more spells as a spellcasting-heavy subclass is a no-brainer. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Dungeon Mastering is unofficial Fan Content permitted under the Fan Content Policy. To enhance the mobility of both yourself and allies? The Artificer's spell list takes a lot from the Wizard's spell list, but also includes several excellent options from the Cleric spell list. Vogie is the sh**. Go straight warlock, Genie is so good I cant imagine delaying its features. : This build takes a little while to kick in, but once it has its main levels, the class can keep its allies alive through almost anything. The Channel Divinity options of the Watcher (Advantage on INT, WIS, and CHA saves is. The spell originates where youre standing, and with its close range, you would need to be surrounded by enemies for this to be effective, which is not where you should be placing yourself. One of those spells that asks you to get creative, but if you do, it is quite strong. Unless, of course, you go Dao, which gives resistance to bludgeoning damage. It would have been nice to have some utility because the base Warlock list already has decent damage options. The other player is a Wizard/Artificer. See Dexterity, but since Constitution helps your concentration checks, it gets priority. Urchin: Sleight of Hand, Stealth, and the all important Thieves Tools make this the dishonest background of choice. Any offensive cantrips are powered up by your Genies Vessel feature, and utility cantrips help fill gaps in your spell list. A solid feature that does its job well. Perfect for hurting enemies with AC too high for eldritch blast to hit. Warlock: The Genie - DND 5th Edition Warlock: The Genie You have made a pact with one of the rarest kinds of genie, a noble genie. At 10th level, when you enter your Genie's Vessel via the Bottled Respite feature, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are drawn into the vessel with you. Complete with magic lamp and wish-granting magic, your patron is a member of this mystical race of elementals. His ultimate end goal is that he is looking for a scientific solution for bringing back his dead husband, but doesn't trust clerics/necromancers because their magic would assuredly alter his personality. Well go over the pros and cons of each in the subclass features section. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. patron. A massive control spell meant to wipe groups of enemies off the battlefield. At the crossroads of adaptable Warlock subclass features and excellent flavor lies the Genie Warlock. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Based on that we will just choose the Ring of Three Wishes item which happens to be tiny, now what do you wish? : A fantastic utility spell. The write up in the Warlock Handbook is pretty comprehensive. Armor and shield proficiencies for a significant toughness bump. : Blasts and more blasts. : Ignore cover and double the range of your spells. Considering how hard the features of the Genie Warlock already push the party towards taking multiple safe, effective short rests per day, this is another way of adding an extra layer of defense to the entire party, drastically increasing the effective HP of every person you adventure alongside. No other spell matches fireball for efficiency, and its huge area-of-effect lets you burn a load of enemies in one go. As an action, you can speak your desire to your Genie's Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. Originally Posted by MaxWilson. The vessel vanishes in a flare of elemental power when you die. The Mobile Home Transporter - An Artificer/Warlock Multiclass Using the New UA Genie Patron D&D 5e Hey guys, I'd like to share here an idea I was tinkering with and get some feedback: A Warlock Genie/Artificer Artillerist Blaster, with a small gimmick related to Genie's Vessel/Bag of Holding. : Disadvantage is a powerful defensive effect, but this only affects attack rolls. 5th-level spells are where each variety of genie distinguishes itself from 2021-04-05, 10:17 AM (ISO 8601) Spoilers - Top - End - #2 Aett_Thorn Ogre in the Playground Join Date Jul 2016 Pair that with a class that can push and pull enemies with their, : The effectiveness of this spell depends on how your DM rules one thing; Can you use Bottled Respite when youre melded? : This deals less damage than Fireball did 4 levels ago. Pact: Pact of the Chain, Imp or Quasit for the Invisibility feature. At 6th level, you begin to take on characteristics of your patron's kind. A solid control option to eliminate line-of-sight, though a bit more passive than Genie would like to be. I'd personally go with Efreeti (Fire), and pick Firebolt as our main damage source, coupled with the Elemental Adept - Fire feat. So, pretty often/when it counts, she can be at up to a 240ft distance, shooting EB with +Cha+Prof+1d6Hex per hit, +1d8 on one beam, +2d8 as a bonus action once Hexblade Curse and Hex are up. 1st level:Sanctuary: A solid single target protection spell that can make a character immune to attack against low WIS enemies. , as long as it can be cast in one action, and the spell takes effect as part of the same Limited Wish action. Mathematically one of the strongest damage spells. The average is slightly higher taking Elemental Adept - Fire into consideration. I'm not sure if I'm missing something here, or if I'm horribly wrong about any particular point. Both create an extradimentional space, and putting one in the other creates a portal to the astral plane. Artificer subclasses go a long way to determine your role in the party, allowing you to play as a Blaster (artillerist), a Defender or Striker (armorer, battlesmith), or a Support caster (alchemist). Take this and swap it out later on for something better. Lock off sections of the dungeon, create a squared wall to capture enemies, or build your fortress. The Genie Warlock can choose from a list of extra spells at the levels below. Even better, it casts on a bonus action. A good ol damage resistance is always nice. For more information, please see our Can even be dropped in the middle of a crowd to split enemies up into manageable chunks. For ranged weapons, turn to the light crossbow. : Low damage for the level, with no debuffs attached, on a CON save, add up to a spell thats not particularly impressive. With this there is almost no downside to pausing for a rest, and extra recovered HP is even better. First off let me preface this by saying I have a 15 INT and 16 CHA so pretty even. Not as many fun effects as the other wall spells, but when you need a straightforward barrier, wall of stone has you covered. : Darkvision, a cantrip, and healing hands are good. 2nd level:Blur: Disadvantage is a powerful defensive effect, but this only affects attack rolls. 4th level:Fire Shield: The Genie Warlock isnt built for melee, and thats where most of the benefits of this spell come into play. A damage resistance is nice, especially since this isnt a concentration spell. For the Artificer, see the Artificer class description in Eberron: Rising from the Last War or in Tasha's Cauldron of Everything. But the best new ability is a flying speed, and you can use it frequently enough that youll be airborne during every combat in a day. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Armor and shield proficiencies for a significant toughness bump. Do you want to create a utilitarian scout who looks at the world through the eyes of their familiar, while safely housed in the ring its wearing? I am starting a game this week with two players. Very powerful area-of-effect. A complete newcomer to the game could easily roll up a Genie Warlock and have a blast at the table, no matter the campaign. Dont worry, we will ONLY send items, no spam here! However, having a safe place to kill a few hours wont be useful that often. : Fireball is the king of damage spells, and remains so for the Genie Warlock. : The Genie Warlock isnt built for melee, and thats where most of the benefits of this spell come into play. Were taking Urchin to get easy Sleight of Hand and Stealth proficiency. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. For instance, a Celestial Warlock is a healing Warlock, while a Hexblade Warlock is a melee Warlock. Your Eldritch blast is keyed off of your level not your warlock level so you will still get the two beams, so thats ok!The only problem I would see is trying to balance your ability scores, if you want to multiclass try looking for something that bounces off of the charisma same as warlock. Could you talk to the GM and maybe get some training and gain a tool proficiency instead? Welcome to Flutes' sly guide for Rogue multiclassing character builds. hey y'all so i'm looking to make a character that is an elf artificer alchemist/warlock ? We can finally start increasing our Charisma just in time for Lifedrinker to add Charisma to damage with our Pact Weapon on top of Dexterity. : This spell is amazing. Renowned as the best damage spell in the game. Out of the confirmed, speculated,. Being secure inside is a great carrot to dangle over your partys head when begging them for a short rest to refill your spell slots, as is finishing the rest in ten minutes. Youre looking for 5 levels of Bard, taken after at least 2 levels of Warlock. Some utility spell slots. : Obscured terrain is a useful effect, but this restricts party members as much as enemies. You can do that with Boon of the Chain, with invocations allowing you to see through its senses no matter where you are. At level twenty, a Warlock firing 4 Eldritch Blasts does this kind of damage assuming 8 on the die is a hit. - Extra much-needed cantrips from Warlock. At 3rd, Mantle of Inspiration lets the character throw out temporary hit points to most of the party, multiple times per short rest, as a bonus action. Hide your magic lamp somewhere safe, like halfway up a tree, and enjoy night after night of uninterrupted sleep. Items from outside can be brought in, and remain in the vessel until brought out again, or until its destroyed. Pretty standard Invocation loadout. Hard pass. I'm not looking to be a god in this campaign and deal the most damage. 3rd level: Fireball: Fireball is the king of damage spells, and remains so for the Genie Warlock. Save my name, email, and website in this browser for the next time I comment. Take it, use it, love it. Not approved/endorsed by Wizards. Quickening a spell to also cast Eldritch Blast, or Twinning a key buff or debuff can drastically change the action economy of the Warlock. If you decide to dial back the spell-slinging for a moment, your best weapon options are greatclubs, handaxes, javelins, maces, quarterstaffs, and spears. Genie Warlocks are probably going to rely on Eldritch Blast, and this makes it much more consistent and likely to land and deal damage. This is almost a direct downgrade from fireball unless you specifically need to deal radiant damage or if you want a more controlled blast. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. : This is another ability gained at level 1, tied to the Vessel. This will be your go-to damage spell, even at higher levels. Stats: Int 16+ as we want to go full Artillerist, CHA 13 for Multiclassing purposes, 14 DEX for Medium Armor, rest goes however you want. The sheer flexibility and power this offers cant be overstated. If youre struggling to think of why that would be useful, youre not alone. On top of that, there is the effect to trigger additional concentration checks on enemies, which can help eliminate troublesome lingering magic.
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