Transfer your mythic path abilities to another creature temporarily. New Pages | Recent Changes | Privacy Policy. Ruins ammunition loaded in the targeted firearm. | Everyday Heroes SRD You channel magic energy into your own aura, recharging your innate magic abilities. Imbues ammunition with accuracy against a specific creature type. Grants eidolon an evolution with 2 evolution points. You use a Harrow deck to tell a fortune for yourself or someone else. +2 AC against attacks of opportunity and increases speed. Teleports you and select creatures to predetermined location. Subject moves up and down at your direction. Spiritualist Inscription casts your hex on those who pass it. Target is permanently shaken and sickened, and may gain a spellblight. Subject moves normally despite impediments to movement. Cut out an enemy's heart and consume it, absorbing that enemy's power as your own. I anticipate it being able to get into high level parties easily due to its enormous amount of buffs it supplies. | d20PFSRD If the target was ever addicted to the drug at any point in the past, it takes a 4 penalty on its saving throw. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. One natural weapon of subject creature gets +1 on attack and damage rolls. Your blood hardens when you are wounded, increasing your AC. Grants extra maneuverability when you avoid attacks against larger foes. | OSE SRD. Target creatures treats areas of earth and stone as difficult terrain. Traveller SRD Creates undead skeletons and zombies out of corpses. You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. Creatures in area take 1d4 damage, may be slowed, Creatures in area take 1d8 damage, may also be slowed. Pathfinder RPG Advanced Players Guid Special Edition (P2) EN: Ready to go beyond the basics? Pathfinder Witches: The Best Spells & Hexes - AshenVault Empowers bombs you throw to deal more damage to a single creature. Natural attacks damage as two sizes bigger. Confuses enemies who come within a magical emanation centered on you. Improves one specific element of a trap chosen at the time of casting. Steal the spells of a creature carrying the affected object, You change one of the extremities of the creature touchedarms or legs onlyinto another shape of approximately the same size and mass. Conjuration Basic Witch Spellcasting - Feats - Archives of Nethys: Pathfinder 2nd Target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water. Restores life to subject who died as long as one day/level ago. 41 Best Witch Movies of All Time - Seventeen Create a masterwork weapon made of frozen unholy water. Inflict a curse of the roiling sea upon the target, making it permanently sickened. Inflict touch spell upon creature that attacks you. Creates a small pocket of air around your head or an object. Mage Armor (8/10) +4 to AC, works against touch andincorporeal attacks, last 1/hr per level, great for a wand and to learn, can be used to buff any creature. Fearsome illusion kills subject or deals 3d6 damage. Cone of silver darts deals 1d6 piercing damage/level, more against unarmored targets. Touch attack, 2d8 damage + 1/level (max +10). A cone of blood pushes creatures, sickens them, and makes the ground slick. When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. While these forces need not be named, they typically hold influence over one of the following forces. Creates torrent of water that bull rushes any creature in its path. Creatures that pass through a translucent wall are. Subject is protected from mental/emotional magic and. Target gains +4 on saves against witch hexes. | Fudge SRD You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Witch - Pathfinder Roleplaying Game Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. +2d4 bonus on failed attack roll or skill check. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting</i>. +4 bonus against attacks by chaotic creatures. (Can go dual curse, more defense, damage, MF, etc) 5. Your recall and ability to process information improve. Your blood hardens when you are wounded, increasing your AC. Blend (8/10) Gives you hide in plain site. Create a Small minion out of mud that performs as. Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. Other creatures can determine the target's alignment. Hags of exceptional powermost often mute hags and dreamthief hagssometimes invest mortal agents with the same well of ancient power they have mastered. Force a creature to see the negative side of things. Store electricity attacks used against you and release the energy as a touch attack. You reduce the target creatures ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. | Monad Echo SRD Clinging Ice (con) H U: Freezing sleet and heavy snowfall collect on the target's feet and legs, dealing 1d4 cold damage and other effects depending on its Reflex save. Delivers short message anywhere, instantly. The Witch is a spellcaster granted power by a mysterious Patron. Occult Adventures Flying storm cloud deals 3d6 electricity damage. Roll twice and take the higher roll when using certain mental skills. The subject is automatically considered proficient with these scale spikes. Communicate mentally with creatures within 100 ft. Instantly transports you as far as 100 miles per level. Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically. | Warrior, Rogue, Mage SRD Having a 1st level prepared spell or wand on hand that can relieve thefront-liners suffering is the right thing to do. Pathfinder First Edition Celebration! Compels the target to look only at you for the duration of the spell. You call upon the primordial power of ancient megafauna to boost the size of your target. Available Patron Themes: Animals, Endurance, Moon, Transformation; 2ndentangle, 6thplant growth, 10thtree stride. Transfer spell knowledge from target to you. Target takes 3d6 points of fire damage and catches on fire. Tread unsteadily on air, with limitations. Give yourself privacy by muffling sound leaving the area. Creatures that pass through a translucent wall are blinded or deafened. Gain 1d10 temporary hp + 1/level (max +10). This site may earn affiliate commissions from the links on this page. A witch's familiar begins play storing all of the 0-level witch spells plus three 1st-level spells of the witch's choice. Source Core Rulebook pg. Deals 1d8 damage + 1/level, affects 1 subject/level. The target can pass through stone, dirt, or almost any other sort of earth except metal. Grant a target the effects of a greater planar infusion. Makes one type of terrain appear like another (field as forest, or the like). Target rolls twice for checks and attacks and uses worst roll. Technology Guide The target drow transforms into a surface elf. Throw a conjured ball of snow at a target. Temporarily curse a creature so its touch lessens the value of coins it touches. Whisper sickens evil creatures, gives good creatures bonuses. Cause the target to perceive itself as being covered in creeping, crawling, stinging bugs. Screaming pain limits the targets actions. Add an emotion component to all of the target's spells. Flying storm cloud deals 6d6 electricity damage. Inflict 1d6 fire damage to creature by looking at it. Assembles a siege engine using 1 fewer worker for every two caster levels. Animate the head of a recently dead creature to serve as a sentry. Four exploding spheres each deal 6d6 fire damage. Protection from Outsiders. Forces target to move toward you and fight you. Make a monstrously distorted duplicate of you and control it. js777.eu.org - Forums / Pathfinder First Edition: General Discussion Animate and possess your own skin as if it were a separate creature. When you divide the duration, you must divide it as evenly as possible among the targets. Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! New Pages You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. Once a specific patron has been selected, a witch cannot change her patron or raise a hand against that entity without losing her spellcasting, hexes, and familiar. The creatures height doubles and its weight increases by a factor of 8. Puts 4 HD of creatures into magical slumber. You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. You create one non-magical weapon, shield, or set of armor but it might be. Take the form and some of the powers of a Tiny or Large monstrous humanoid. Gain DR 10/slashing, increases reach 10 ft., and breathe water. +2 enhancement bonus to Dex and Int, and are treated as if you possess any one feat for which you meet the prerequisites. Armor or shield gains a +1 enhancement per four levels. Target is damaged, staggered, and stunned. Advanced Race Guide | 2d20SRD Creates text symbol that immobilizes reader. If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a, When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a, You replace the targets body with mystic shadow material drawn from the. Increase your base speed, jump more easily from one building to another, and move easily through crowds and over difficult surfaces. Grant a target the effects of an improved planar infusion. MThis spell has a materialcomponent not normally included in a spell component pouch. Staff, Paizo It Came from the Sea Whether from the dark depths of the ocean orazure tropical seas, heroes rise fr Paizo Inc. Sends vision dealing 1d10 damage, fatigue. Treat vermin as animals for Handle Animal and Ride checks. | True20 SRD Your arms lengthen, giving you extra reach. Cause creatures to hate one type of creature. Subject within range of your bardic performance can take an action. Check All / Uncheck All, Abjuration Shroud your unconscious self in a cocoon on the Ethereal Plane. Turn yourself into a creature of semisolid sound. Plants entangle everyone in 40-ft. radius. There is one caveat; what is your GM like. Subject moves up and down at your direction. Inflict 1d6 fire damage to creature by looking at it. Jon Brazer Enterprises - Domains and Subdomains, Latest Pathfinder products in the Open Gaming Store, d20pfsrd.com Publishing Complete Collection. With a twist of a finger, you send a creature careening on a haphazard trajectory. Animate rubble or small stones into a swarm under your control. The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. 10-ft.-radius field prevents technological objects, signals, and creatures from entering. Gain ability to follow the trail of the aura of an alignment. Turn potion to temporary pool of necromatic energy. Neutralize the rage effects of those who have attacked you. You pin the targets shadow to its current location, causing the target to become. You animate the targets shadow with semi-living energies drawn from the. Target is treated as a favored enemy type of your choice. Hags most often invest their changeling daughters with such power, either once they have proven loyal or else to tempt them into wickedness. Moves object, attacks creature, or hurls object or creature. Ancestry and background, initial proficiencies, patron, familiar, witch spellcasting, hexes. Cause a creature to take a 2 penalty to Int, Wis, or Cha and be staggered for 1 round. Protection from Law. Target is compelled to stay near another. Gain a bonus to Perception checks to notice someone trying to steal an object from you. Wield a javelin that sickens opponents when it strikes. The following patrons swap out the spells normally provided by a patron theme at specific levels, and grant a specific hex and drawback at 1st level. You become an incorporeal creature of dust for a short period of time. Control weather in a large area that moves with you. +4 to AC, works against touch andincorporeal attacks, last 1/hr per level, great for a wand and to learn, can be used to buff any creature. Utilizes an array of techniques to imprison a creature. Captivates all within 100 ft. + 10 ft./level. Reduce one humanoids size by one size category (if it is larger than you) and you grow one size category. Creatures are shaken and take Wis damage. Now we're running a high-level campaign (starting level 12) and I've decided to play a witch, specifically the scarred witch doctor archetype (SWD from here on). Evocation Remove all ongoing radiation effects on a single target, restore Constitution and Strength drain caused by radiation. You greatly magnify the target's ability to smell the presence of blood. Withers one plant or deals 1d6/level damage to plant creature. Horrid Wilting - Spells - Archives of Nethys: Pathfinder 2nd Edition Special Patrons The following patrons swap out the spells normally provided by a patron theme at specific levels, and grant a specific hex and drawback at 1st level. Plants die, living creatures catch diseases, or dead creatures rise as zombies. | Basic Fantasy SRD Removes burden of misdeeds from subject and reverses magical alignment change. Use your blood to create material components for spells. Lets you ask question of extraplanar entity. 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Vines beneath your feet stabilize you but slow you down. Read the targets mind to learn about its family. Project your soul into an object, animating it. 2d4 berries each cure 1 hp (max 8 hp/24 hours). Target loses the ability to breathe automatically and begins to suffocate when unconscious or asleep. This spell causes existing wounds on a target to bleed profusely. Paralyzes one humanoid for 1 round/level. Affected creature practices nonviolent combat behaviors according to a list of priorities. Opened object deals 1d4 damage + 1/level. Learns whether an action will be good or bad. Animate and possess your own skin as if it were a separate creature. | True20 SRD Create an expanding glow that heals allies within it of 5 hp of damage. Perceive nearby creatures that are experiencing. Creatures of same faith gain bonuses to AC and on saving throws. Kills 3 HD or less; 46 HD save or die; 6+ HD take Con damage. Transfer hit points and give DR/evil to target creature. Touch attack deals 2d6 damage and staggers target. Infect a subject with a highly contagious disease. | PF2 SRD Bloodrager  This site may earn affiliate commissions from the links on this page. | d20HeroSRD | Heroes and Monsters SRD 5th Level Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Grants eidolon two evolutions with a total of 6 evolution points. Pathfinder: Wrath of the Righteous - Where To Find All Companions Locks a weapon in place on the targets body. Cone deals 1d4 per level and panics creatures. 5 I've played Pathfinder for a few sessions earlier but only with spontaneous casters or melee strikers and only at lower levels. Incorporeal creature takes half damage from nonmagical weapons. Arrows do damage as though one size category bigger. | Into The Unknown Harnesses the power of the seasons to protect the target and grant a number of bonuses. Object sheds supernatural shadow in 60-ft. radius. Even still, I rate this so high because a creative builds (ask Quincy Horcawich) find a way to see through the mist. Touch attack, 2d8 damage +1/level (max +10). Ranger Gives +2 bonus on attack rolls, saves, skill checks. Trap an incorporeal creature or a haunt in a mirror. Large hand provides cover, pushes, or attacks your foes. Deal nonlethal damage to the target every time it attempts to attack or harm you. | Starjammer SRD Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher. All of the targets facial features, vocal cues, and identifying physical traits change, transforming it into an unremarkable member of its race and gender. Subject is immune to one spell per 4 levels. Check out theseOptibuilds Notes on Obscuring Mist. Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. Witch Focus Spells Witch Cantrip Focus Spells Buzzing Bites (evo) H R: You evoke buzzing and crawling insects to climb onto a foe's body and bite. You inspire yourself or a lover to a vengeful rage against a chosen enemy. Target becomes nauseated and causes nearby creatures to become fascinated. This spell can be cast as an. Each ally in area gains a +10 bonus on one Reflex save. Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. Makes 10-ft. square or one object slippery. Cone deals 1d4 per level and panics creatures. Target is distracted by its sense of self. Expert Witch Spellcasting, Patron's Breadth. | Here Be Monsters Touch deals 1d8 damage +1/level (max +5). Opponents can't attack you, and you can't attack. The target object is enhanced to function as a masterwork item. | GumshoeSRD This spell summons one or more vermin to investigate a single location or building you can see. Free yourself from enchantments and paralysis effects. Nonetheless, if you are an Elf, it is golden. Tendril of ectoplasm grapples a creature and tethers you to it. Disturb a creatures rest with dark dreams. Sonic wall deflects and damages creatures. | 2d20SRD Create shackles of force on one creature. Infuse psychic energy and ownership history into an item. I dont even mind that a move action can take away on of the cursed D(20) rolls. Prevent a creature from transferring life force to or from others. Target takes cold damage and is staggered. The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Sixth sense warns of impending danger. Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. | Monad Echo SRD You gain a bonus on Charisma-based skill checks equal to 1 +1 for every 4 caster levels you possess (to a maximum of +5), but only when interacting with those who might conceivably find you sexually attractive. Instantly switch places with a single ally. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell. Target gains the eldritch ague spellblight. You drain the might of the target and transfer that power to another creature. You transform the contents of a normal egg into a single dose of small. Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by mag Attackers' weapons stick to your gluey blood. Creates disembodied glowing hand to deliver touch attacks. One ally/level polymorphs into chosen animal. Target takes cold damage and is fatigued. Scorching rays cause 4d6 fire damage, then move on to new targets. Creates a whirling screen of strong wind around you. Obscuring Mist (10/10) A battlefield control spell without any saves or spell resistance. Create a beanstalk that is very easy to climb. 154 2.0. Create a comfortable shelter made of webbing. Reduce the berserk chance of a construct. Protect the target with one of four effects which heal, increase speed, bolster against disease and poison, or give more stable footing. Rays hit subjects with variety of effects. Transfer your paladin or antipaladin auras to another creature. Travel to Ethereal Plane with companions. One creature of 5 HD or less flees for 1d4 rounds. Absorbs 12 points/level of damage from one kind of energy. Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the recollection. Skill feat, witch feat. Temporarily gain the effects of a corrupted creatures manifestations. Protective Penumbra. When you die, your soul goes to Abaddon, the Abyss, or Hell, and you cant be raised or resurrected except by extraordinary meansthough bold service may earn you a favored position in damnation. Tread unsteadily on air, with limitations. Owlcat Games' Pathfinder: Wrath of the Righteous, an indirect sequel to the studio's previous work Pathfinder: Kingmaker, invites players to take part in an epic fight against the forces of the Abyss. Projects you and others onto Astral Plane. If the target fails its. Mentally deal 1d6 points of damage per level. Instantly transports you as far as 100 miles per level. Make a creature become bestial and unintelligent. Check All / Uncheck All. Alter area's terrain and climate to a new one appropriate to planet or plane. New Pages Instantly summons your eidolon for duration of spell. Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Gain a +2 circumstance bonus on grapples and Escape Artist checks, and a bonus to CMD against grapples, and reduce falling damage by 20 feet. 1 humanoid creature/level doubles in size. Trick opponents who try to cast enchantments on you. You gain an additional +1 on attack rolls or to AC due to battlefield positioning. When the target is affected by this spell, its scales grow jagged spikes. Target takes a 4 penalty on attack rolls, skill checks, and ability checks. Creates 1d4+2 shambling mounds to fight for you. While good deities and empyreal lords have organized faiths to carry out their wills, powerfully ranked agathions, angels, and archonsand occasional intersectional councils of good outsiderssometimes invest white witches with celestial might to defend the weak and heal the sick. Changes appearance of 1 person per 2 levels. Mount (10/10) Check out these Optibuilds Notes on Mount. Deals 2d8 damage + 1/level, affects 1 subject/level. Dissipate charges from multiple technological objects. Really, you would have to play with an impossible GM for this spell to not work in you serious favor. Weaken a creatures resistance to one type of energy. | Dungeon World SRD Transform your tongue into a whip of energy that deals acid, electricity, or fire damage. Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. Jon Brazer Enterprises - Domains and Subdomains. Creates difficult terrain and erases tracks, can carry along some creatures and objects. You steal the targets face, transforming yourself into a flawless imitation of it. A touch from your hand, which is engulfed in darkness, disrupts a creatures vision by coating its eyes in. The AC bonus would just have to grow as your caster level grows to get a 10/10 from me. Target takes 1d6 sonic/level and is stunned. Inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target. Pathfinder 2e - The Witch Handbook | RPGBOT One animal obeys your silent mental commands and orders. Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. Creatures bow before you as if you were divine. Teleportation and interplanar travel blocked for 1 day/level. Object or location affected by spell repels certain creatures. They're intelligence-based prepared arcane spellcasters with a potentially infinite pool of "known" spells. Touched object deals increasing sonic damage each round. You randomly vanish and reappear for 1 round per level. Extract doesn't come into effect until you want it to. Compels a subject to follow stated course of action. That said, it is only slightly better than the Daze cantrip. Cause a spirit inhabiting a creature or an object to go dormant. Target is compelled to plot against another. Kami. Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels. The Witch's Path | SPELLBOUND Deals 2d8 damage + 1/level, affects 1 subject/level. | d20 Anime SRD Indicates direction to familiar creature. At 2nd level, and every two levels thereafter, a witchs patron adds new spells to a witchs list of spells known. Create invisible blades that harm the target more the faster it moves. Targets in a line take 1d6 electricity/level. Flying discus deals bludgeoning or slashing damage. Whenever a witch gains a level, she may add two spells from the witch spell list to her familiar.The two free spells must be of spell levels she can cast. Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits. | Dungeon World SRD
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